Game mode · Parkour PvP
GetDown
Jump first, then shop, then fight — whoever is best equipped at the bottom wins.
On the way down you collect coins, in the shop you buy weapons and armor, and in the final fight only one stays standing. 2 to 16 players, every player for themselves.

How a round works
- Descent
Jump from the top to the bottom and touch the glowing coin blocks — 5 coins each. No fighting yet.
- Reach the bottom
Arriving early earns extra coins. After 3 minutes everyone is brought down.
- Shop
Thirty seconds: spend your coins on weapons, armor and items.
- Fight
Free-for-all, 5 minutes at most. The last one standing wins.


What the shop sells
| Item | Coins | Effect |
|---|---|---|
| 20 | solid basics | |
| 45 | a lot more damage | |
| 90 | the best blade of the round | |
| 50 | takes a beating (full set) | |
| 110 | for everyone who collected well | |
| 30 | two hearts of absorption | |
| 40 | get out of there | |
| 35 | knocks enemies over |
Tips for your first rounds
- Risky routes pay off.
They hold the most coins — restarting at the top only costs time.
- Armor first, then the weapon.
The fight is short and hard.
- Hay breaks your fall.
You can jump deep onto hay bales.

Every rule in detail
The complete guide — every number exactly as set on our servers.
At a glance
- Goal: collect as many coins as possible on the way down, shop well and be the last one alive in the final fight.
- Players: 2 to 16 per game, everyone for themselves.
- Length: up to 3 minutes of descent, 30 seconds of shopping, up to 5 minutes of fighting.
- Maps: Wolkenfeste, Dschungelschlucht and Nethergrund.
- How to join: in the lobby via the navigator or with /play → GetDown.
The three phases
| Phase | Length | What happens |
|---|---|---|
| Descent | up to 3:00 | jump from top to bottom and collect coins; no PvP |
| Shop | 30 seconds | spend your coins on weapons, armor and utility |
| Fight | up to 5:00 | everyone for themselves – the last one standing wins |
Once everyone is down, the shop opens right away. Whoever is still hanging at the top after 3 minutes gets brought down. If the fight isn't decided after 5 minutes, the player with the most health wins.
The descent
- Glowing coin blocks are spread all along the way down. Touch one and you get 5 coins. Every coin block counts for every player separately – nobody takes a coin away from you just because they were faster.
- Fall damage counts. A deadly fall doesn't knock you out, though: you start again at the top. A missed jump costs time, not the game.
- Hay bales soften the impact a lot – you can jump deep onto hay.
- You can't fight during the descent.
- At the bottom, the order of arrival counts:
| Arrival | Coins |
|---|---|
| 1st place | +60 |
| 2nd place | +40 |
| 3rd place | +25 |
| everyone else | +10 |
The shop
The shop opens in the shop phase (or with /shop). Check your coins with /muenzen. Armor always comes as a full set.
| Item | Coins | Effect |
|---|---|---|
| Stone Sword | 20 | solid starter gear |
| Iron Sword | 45 | a lot more damage |
| Diamond Sword | 90 | the best blade of the game |
| Leather Armor | 15 | better than nothing |
| Iron Armor | 50 | takes quite a beating |
| Diamond Armor | 110 | for those who collected well |
| Bow | 35 | useless without arrows |
| 8 Arrows | 10 | refill |
| Fishing Rod | 25 | pulls enemies in |
| Golden Apple | 30 | two hearts of absorption |
| Healing Potion | 20 | Regeneration II for 8 seconds |
| Speed Potion | 25 | Speed II for 25 seconds |
| 16 Blocks | 10 | build some cover |
| 64 Blocks | 30 | enough for the whole fight |
| Ender Pearl | 40 | get out of there |
| Fireball | 35 | knocks enemies back |
The fight
- Everyone for themselves on the map below. Whoever dies is out and spectates.
- Health comes back only slowly – every hit counts, healing potions and golden apples are worth their weight in gold.
- Every kill gives you +15 coins for your stats.
Tips
- The risky routes have the most coins. One more safe jump costs less time than restarting at the top.
- Look down before you jump: hay, water and ledges are your landing spots.
- Make the top three – 60 coins for first place is half a diamond sword.
- In the shop buy armor first, then the weapon. The fight is short and hard.
- A golden apple or a healing potion wins more fights than a better sword.
Map choice
From VIP upwards you choose the map in the waiting lobby. When a game is full, ranked players get priority.
Rewards and stats
Every game earns experience for your network level; in GetDown every experience point turns into 0.3 coins in the lobby. Games, wins (first place in the fight), top 3 arrivals, kills, deaths and collected coins are tracked – see them with /stats gd anywhere on the network and on the leaderboard on the website. Bots don't count.
Commands
| Command | What it does |
|---|---|
| /shop | open the shop (only in the shop phase) |
| /muenzen | show your coins |
| /nochmal | straight into the next game |
| /stats gd [player] | your GetDown stats with your leaderboard place |
How do you like the mode? Post it below.
Frequently asked questions
What happens on a deadly fall?
You restart at the top. A missed jump costs time, not the round.
Can anyone take my coins?
No. Every coin block counts for every player separately.
Who wins if the fight is not decided?
After 5 minutes, whoever has the most health wins.
Connect to the address — then the navigator or /play → GetDown in the lobby.
play.loraplex.net

