Energy
Every tech mod has its own unit — and they work together:
| Mod | Unit | Used for |
|---|---|---|
| IndustrialCraft 2 | EU | Generators, cables, machines |
| Applied Energistics 2 | AE | ME network (1 EU = 2 AE, the energy acceptor takes EU) |
| BuildCraft | MJ | Engines, quarry, refinery |
| Draconic Evolution | RF | Energy core, fusion |
| Botania | Mana | Flowers make it, spreaders move it |
| Equivalent Exchange | EMC | Value of every item, transmutation |
Machines and recipes
Right-click a machine to open it. What it can do is listed on its wiki page under Recipes of this machine; in game /rezepte shows the same. Many machines show their state on the block (on/off, fill level).
Textures and versions
The resource pack loads when you join — please accept it. New clients (1.21.4+) see every model, older ones (1.20–1.21.3) get an adapted pack. Items and blocks work on Bedrock too; a few free-form machines are invisible there but still run.
Handy helpers
Chunk loaders keep 3×3 chunks loaded so quarries and machines keep running. The team ender chest (ender chest + 8 wool) shares an inventory — the top wool row is the colour code. Turn both on as their own mod in the Mods tab.