Game mode · Minigames
Arcade
Five minigames, one vote — and after two to five minutes the next round.
Block Party, TNT Run, Spleef, Hole in the Wall and Simon Says. You vote on what is played. 2 to 16 players per round.

How a round works
- Vote
During the countdown (30 seconds) you pick the next minigame with
/vote. - Minigame
Block Party, TNT Run, Spleef, Hole in the Wall or Simon Says.
- Victory
Whoever stands last or has the most points wins.
- Next round
Then it goes straight on with the next vote.


The minigames
| Game | What it's about | Tip |
|---|---|---|
| A color is called — whoever stands elsewhere falls | Stand in the middle before the call. | |
| Every block vanishes under you after 0.4 seconds | Keep moving, save your double jumps. | |
| Dig the snow out from under the others | Dig where your opponent wants to go. | |
| Stand in the hole so the wall doesn't catch you | Watch the wall after the next one. | |
| 15 tasks — only what Simon says counts | Listen first, then act. |
Tips for your first rounds
- Block Party: go to the middle.
Then every color is close.
- TNT Run: keep moving.
And save double jumps for emergencies.
- Simon Says: listen first.
The trap catches the quick ones.

Every rule in detail
The complete guide — every number exactly as set on our servers.
At a glance
- Players: 2 to 16 per round.
- Length: 2 to 5 minutes, 7 at most.
- Flow: vote → minigame → celebration → next round.
- How to join: in the lobby via the navigator or with /play → Arcade.
The vote
- During the countdown (30 seconds, shorter from 12 players) you vote with /vote or the menu. Voting closes 6 seconds before the start.
- If nobody votes, the game that hasn't been played across the whole network for the longest runs. Block Party comes up twice as often.
- On a tie the rotation wins, otherwise chance decides. Bots never vote – the choice is yours.
Block Party
Music plays, the floor is colorful. Then the music stops and a color is announced – big as a title, as a block in your hotbar and as a clock in your experience bar. When the time is up, every block that isn't that color disappears. Whoever stands next to it falls.
- The time until the fall starts at 5 seconds and gets 0.25 seconds shorter every round, down to 1.25 seconds.
- The patterns get finer, the colors more alike and the music faster.
- If everyone still standing falls in the same round, the round doesn't count – nobody is out.
- After 25 rounds, everyone still standing wins together.
In many rounds a beacon glows in the floor. Step on it and you get a power-up:
| Power-up | Effect |
|---|---|
| Jump | Jump Boost II for 10 seconds |
| Speed | Speed II for 10 seconds |
| Ice floe | when the floor drops, a 3×3 patch of ice freezes under you (once) |
| Pearl | an ender pearl – throw it onto a leftover block while falling |
| Paint bucket | at the announcement, the area around you turns into the wanted color (once) |
| Leap | a feather: a long leap in the direction you look (once) |
| Pumpkin | a prank: a pumpkin on your head until the next round – you can barely see |
TNT Run
Three layers of sand and gravel stacked on top of each other, with TNT underneath. Every block you stand on disappears after 0.4 seconds – standing still means falling. Whoever falls through all three layers is out.
- You have 5 double jumps: on Java press the space bar twice quickly, on Bedrock use the feather (right-click). The number of feathers shows how many you have left.
- From 2:30 the layers start collapsing on their own.
Spleef
Two layers of snow above water. Your shovel breaks snow with a single hit – dig the floor out from under everyone else's feet.
- Every block you break gives you a snowball (16 at most). A snowball destroys the block it hits and pushes players.
- There is no melee – only the floor counts.
- When someone falls, the point goes to whoever broke a block under or next to them or hit them in the 3 seconds before.
- From 2:30 the floor starts collapsing on its own.
Hole in the Wall
Walls with holes roll across the platform. Position yourself in a hole so the wall doesn't catch you – otherwise it pushes you over the edge.
- 30 walls; they get faster, and the holes get fewer and narrower.
- From wall 7 the walls also come from the other direction, from wall 10 double walls follow.
- A hole only one block wide demands precision: you have to stand almost exactly in the middle.
Simon Says
15 tasks – and only what Simon says counts. Nobody is eliminated; everyone plays to the end and collects points.
| Type of task | Scoring |
|---|---|
| Participation (e.g. jump, sneak, look, punch, drop something, eat) | 1 point for everyone who does it |
| Placement (e.g. run somewhere) | 3 / 2 / 1 points for the first three |
| Stillness | 1 point for everyone who doesn't move |
The trap: if "Simon says" is missing in front of a task, doing it costs you a point. On a tie at the end, whoever reached their score first ranks higher.
Eliminated?
Whoever is out goes to the stands and watches – with a free camera, too. /tribuene takes you back to the stands.
Tips
- Block Party: stand in the middle before the announcement, so every color is close.
- TNT Run: keep moving and save your double jumps for emergencies.
- Spleef: dig where your opponent wants to go – not where they stand.
- Hole in the Wall: look at the wall after next, not just the next one.
- Simon Says: listen first, then act. The trap catches the quick ones.
Rewards and stats
| For | Experience |
|---|---|
| Taking part | 20 |
| Win | +60 |
| Top 3 | +15 |
| Good performance | up to +10 |
In Arcade every experience point turns into 0.2 coins in the lobby. /arstats shows your stats split by minigame.
Commands
| Command | What it does |
|---|---|
| /vote | vote which minigame is played |
| /arstats [player] | your Arcade stats per minigame |
| /stats ar [minigame] [player] | Arcade stats with leaderboard place – minigame: blockparty, tntrun, spleef, wand, simonsays |
| /tribuene | back to the stands |
| /nochmal | straight into the next round |
| /hub | back to the lobby |
Which minigame is your favorite? Post it below.
Frequently asked questions
What happens when I'm out?
You go to the stands and watch, also with a free camera. /tribuene takes you back.
Who decides what is played?
You do — by vote. If nobody votes, the game that hasn't run for the longest is played.
How long is a round?
Two to five minutes, seven at most.
Connect to the address — then the navigator or /play → Arcade in the lobby.
play.loraplex.net

