Game mode · Parkour
JumpDown
Three shafts, three stages — whoever gets down fastest and safest collects the most points.
A race to the bottom for 2 to 12 players. Checkpoints save you after a fall, feathers absorb fall damage. Usually under eight minutes.

How a race works
- Waiting hall
The countdown lasts 30 seconds — faster from 10 players.
- Three stages
Shaft 1 is easy, shaft 2 medium, shaft 3 hard. After a 4-second pre-start the race begins.
- Final sprint
As soon as the first player is down, everyone else has 30 seconds left.
- Victory
After three stages the highest score wins.


Blocks that help you
| Block | What it does | Good to know |
|---|---|---|
| Checkpoint: saves your respawn and fully heals you | Take it even if it is a small detour. | |
| Feather: fully absorbs your next fall damage | A fall makes you lose the feather. | |
| +2 extra points for a stage without a fall | /zurueck takes you to your last checkpoint. |
Tips for your first rounds
- Look first, then jump.
From the top you spot shortcuts better than mid-fall.
- Take checkpoints.
They heal you and save you the whole way after a mistake.
- In shaft 3, safety counts.
A fall costs more than a careful jump.

Every rule in detail
The complete guide — every number exactly as set on our servers.
At a glance
- Goal: reach the bottom of every shaft as fast as possible and collect the most points.
- Players: 2 to 12 per race.
- Length: three stages of at most 2:30 minutes each, usually under 8 minutes in total.
- How to join: in the lobby via the navigator or with /play → JumpDown.
How a race works
- Waiting hall: the countdown takes 30 seconds; with 10 players it gets shortened.
- Three stages: shaft 1 is easy, shaft 2 medium, shaft 3 hard. Before every stage everyone stands at the top, after a 4-second pre-start the race begins.
- Final sprint: as soon as the first player reaches the bottom, everyone else has 30 seconds left.
- Standings: after every stage you briefly see the scores, then it's on to the next shaft.
- Celebration: after three stages the highest score wins.
Points per stage
| Place | Points |
|---|---|
| 1st | 10 |
| 2nd | 8 |
| 3rd | 6 |
| 4th | 5 |
| 5th | 4 |
| 6th | 3 |
| 7th or later, finished | 2 |
| flawless (no fall) | +2 extra |
Whoever doesn't make it down in time gets no points for that stage.
Checkpoints, feathers and falls
| Block | What it does |
|---|---|
| Emerald block (checkpoint) | saves your respawn point and heals you fully |
| Gold block (feather) | completely absorbs your next fall damage |
- A fall doesn't knock you out: you land back on your last checkpoint (or at the start) with full health. It only costs you time – and the flawless bonus for that stage.
- A feather you still had is gone after a fall.
- With /zurueck you go back to your last checkpoint yourself if you got stuck.
Tips
- Look first, then jump: from the top you see the shortcuts better than in mid-fall.
- Sprint jumps carry further than you think – but not around corners.
- Take checkpoints even if they are a small detour. They heal you and save you the whole way back after a mistake.
- A feather is insurance: with it you can risk a deep jump.
- In shaft 3 safety matters more than speed. A fall costs more than a careful jump.
Rewards and stats
| For | Experience |
|---|---|
| Taking part | 20 |
| Win | +60 |
| Top 3 | +15 |
| Good performance | up to +10 |
In JumpDown every experience point turns into 0.2 coins in the lobby. /jdstats shows your stats and your best times in every shaft – and the record of each shaft.
Commands
| Command | What it does |
|---|---|
| /zurueck | back to your last checkpoint |
| /jdstats [player] | stats and best times |
| /stats jd [player] | your JumpDown stats with your leaderboard place, anywhere on the network |
| /nochmal | straight into the next race |
| /hub | back to the lobby |
Who is the fastest? See you at the bottom.
Frequently asked questions
Am I out after a fall?
No. You land on your last checkpoint or at the start — it only costs time and the flawless bonus.
How many points are there?
1st: 10, 2nd: 8, 3rd: 6, then 5, 4, 3 — from 7th place 2 at the finish. Flawless gives 2 extra.
I'm stuck — what now?
/zurueck takes you back to your last checkpoint.
Connect to the address — then the navigator or /play → JumpDown in the lobby.
play.loraplex.net

