Skip to content

Game mode · Parkour

JumpDown

Three shafts, three stages — whoever gets down fastest and safest collects the most points.

A race to the bottom for 2 to 12 players. Checkpoints save you after a fall, feathers absorb fall damage. Usually under eight minutes.

JumpDown: a race into the depths
JumpDown: a race into the depths
GameplayParkour race
GoalCollect the most points
FocusSpeed & safety

How a race works

  1. Waiting hall

    The countdown lasts 30 seconds — faster from 10 players.

  2. Three stages

    Shaft 1 is easy, shaft 2 medium, shaft 3 hard. After a 4-second pre-start the race begins.

  3. Final sprint

    As soon as the first player is down, everyone else has 30 seconds left.

  4. Victory

    After three stages the highest score wins.

Waiting hallFinal sprint

Blocks that help you

BlockWhat it doesGood to know
Emerald blockCheckpoint: saves your respawn and fully heals youTake it even if it is a small detour.
Gold blockFeather: fully absorbs your next fall damageA fall makes you lose the feather.
Flawless+2 extra points for a stage without a fall/zurueck takes you to your last checkpoint.

Tips for your first rounds

  1. Look first, then jump.

    From the top you spot shortcuts better than mid-fall.

  2. Take checkpoints.

    They heal you and save you the whole way after a mistake.

  3. In shaft 3, safety counts.

    A fall costs more than a careful jump.

Every rule in detail

The complete guide — every number exactly as set on our servers.

At a glance
  • Goal: reach the bottom of every shaft as fast as possible and collect the most points.
  • Players: 2 to 12 per race.
  • Length: three stages of at most 2:30 minutes each, usually under 8 minutes in total.
  • How to join: in the lobby via the navigator or with /play → JumpDown.
How a race works
  • Waiting hall: the countdown takes 30 seconds; with 10 players it gets shortened.
  • Three stages: shaft 1 is easy, shaft 2 medium, shaft 3 hard. Before every stage everyone stands at the top, after a 4-second pre-start the race begins.
  • Final sprint: as soon as the first player reaches the bottom, everyone else has 30 seconds left.
  • Standings: after every stage you briefly see the scores, then it's on to the next shaft.
  • Celebration: after three stages the highest score wins.
Points per stage
PlacePoints
1st10
2nd8
3rd6
4th5
5th4
6th3
7th or later, finished2
flawless (no fall)+2 extra

Whoever doesn't make it down in time gets no points for that stage.

Checkpoints, feathers and falls
BlockWhat it does
Emerald block (checkpoint)saves your respawn point and heals you fully
Gold block (feather)completely absorbs your next fall damage
  • A fall doesn't knock you out: you land back on your last checkpoint (or at the start) with full health. It only costs you time – and the flawless bonus for that stage.
  • A feather you still had is gone after a fall.
  • With /zurueck you go back to your last checkpoint yourself if you got stuck.
Tips
  • Look first, then jump: from the top you see the shortcuts better than in mid-fall.
  • Sprint jumps carry further than you think – but not around corners.
  • Take checkpoints even if they are a small detour. They heal you and save you the whole way back after a mistake.
  • A feather is insurance: with it you can risk a deep jump.
  • In shaft 3 safety matters more than speed. A fall costs more than a careful jump.
Rewards and stats
ForExperience
Taking part20
Win+60
Top 3+15
Good performanceup to +10

In JumpDown every experience point turns into 0.2 coins in the lobby. /jdstats shows your stats and your best times in every shaft – and the record of each shaft.

Commands
CommandWhat it does
/zurueckback to your last checkpoint
/jdstats [player]stats and best times
/stats jd [player]your JumpDown stats with your leaderboard place, anywhere on the network
/nochmalstraight into the next race
/hubback to the lobby

Who is the fastest? See you at the bottom.

Frequently asked questions

Am I out after a fall?

No. You land on your last checkpoint or at the start — it only costs time and the flawless bonus.

How many points are there?

1st: 10, 2nd: 8, 3rd: 6, then 5, 4, 3 — from 7th place 2 at the finish. Flawless gives 2 extra.

I'm stuck — what now?

/zurueck takes you back to your last checkpoint.

Ready for your first round?

Connect to the address — then the navigator or /play → JumpDown in the lobby.

play.loraplex.net
Read the server rules

More game modes