Modification
Structures & Dungeons
23 new structures: taverns, castles, dwarven mine, dungeons with bosses and loot (new chunks).
9 Items1 recipes10 guides

Guides
The same chapters as in game with /handbuch.
Basics
Structures
Places on Land★ Tavern “The Golden Jug” – plains, forests, taigas. Innkeeper with maps, guest rooms, barrels of food. ★ Forest Cabin – a ranger's hut. ★ Windmill – plains, with field and millstone. ★ Stone Circle – druid stones …
Great Dungeons★★★ Castle Ruins – curtain wall, towers, keep; Robber Knight Kunibert waits in the dungeon. ★★★ Wizard Tower – alchemy, library with enchanting table, Archmage Morvan on top. ★★★ Ice Fortress – ice-spike towers, the …
By and in the Sea★★★ Pirate Ship “Black Gull” – deep oceans. Cannons, cargo hold, cabin with Captain Redbeard. ★ Shipwrecks (cog, broken galleon) – on the sea floor, guarded by drowned. ★★ Frozen Wreck – frozen into an ice floe. ★★ …
Nether & End★★★★ Ember Shrine – blackstone ruins in the Nether, ring of lava, soul fire. The Ember Lord hurls fireballs. ★★★★★ End Observatory – purpur ruins on the End highlands, shulker guards, the End Warden.
Combat
BossesBosses appear when you enter their arena. Their health bar shows on top. At 66 % and 33 % they change phase: minions, rage. More players = more health (up to +100 %). Flee and they retreat after 60 s – and return healed.
Treasure & TrapsThe treasure chest next to a boss stays locked until victory. Then everyone who fought gets their own loot – once per fight. Other chests are normal loot chests (by tier: simple, medium, rare, treasure) and often hold …
Rewards
All items & blocks
Crafting & Automation1
Tools & Gear8
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